Arah: "My thoughts move, my arrows fly… one and the same."

Tier: Zen
Master
Rice Cost: 250
Water Cost: 100
Yang Points: 2
|
Melee: Cutting
Missile: Piercing
Weakness: Blunt/Fire
Strength: Piercing, Explosive |
Training: Keep
Innate Ability: Deadly Accuracy: Her arrows are launched with
greater velocity than normal arrows, being more likely to hit the target
and do more damage.
About: Arah is an archer without peer, and her skills
overshadow even the Dragon Clan archers of old - her arrows move with a
speed, accuracy, and force that terrify her foes. Flying from the
oversized longbow she carries, they punch through armor and bone like
stabbing spears.
She traveled to this land from elsewhere, having met Kenji during his
long exile. Somewhere in their shared past is a bond that links them, a
blood debt or point of honor that led her to follow him home. A tall,
slender woman, her manner is distant and cold, but for now she fights
for the Dragon with all her heart and soul.
BATTLEGEAR
Sight Beyond Sight: Arah has long since achieved
the unity with her weapon that all Dragon archers pray for. When
she wishes she can let an arrow become an extension of her mind
through which she can sense the landscape. |
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Garrin: "Mud, gore, screaming horses… fight on!"

Tier: Zen
Master
Rice Cost: 500
Water Cost: 250
Yang Points: 2
|
Melee: Piercing
Missile: n/a
Weakness: Explosive, Magic, Fire
Strength: Cutting |
Training: Keep
Innate Ability: Bracing: Garrin is immune to the height
advantages of other melee units.
About: Garrin worked his way up from stable boy to cavalry
general through matchless skill and tactical brilliance, and men who
served under him still speak with awe at his exploits on the
battlefield. Even after he became a general and strategist he still took
the field alongside his men, armed with a lance and grim determination.
Garrin loves to beat the odds, and his cunning and stubbornness make the
difference even against taller or higher-placed foes.
BATTLEGEAR
Call
Horse: Garrin's years in the stables and on horseback
have enabled him to summon wild horses at will. When he uses
this skill, the nearest free horse will come running to him. |
|
Kazan: "Fat, flammable, and dangerous to know."

Tier: Zen
Master
Rice Cost: 400
Water Cost: 150
Yang Points: 1
|
Melee: Blunt
Missile: Fire
Weakness: Piercing, Blunt, Magic
Strength: Fire, Explosive |
Training: Keep
Innate Ability: Fire Wielder: Huge armor bonus against fire and
explosive damage.
About: Kazan is one of the four Elemental Brothers of the
Serpent Clan, a monastic fighting order now scattered. Kazan the Fire
Brother, however, is still very much with us, wandering the land,
drinking, and lighting things on fire. In turbulent times he
occasionally joins up with a traveling circus troupe, where his huge
size and boisterous disposition appear less conspicuous to hostile eyes.
And in most contexts, Kazan is quite conspicuous indeed - he is a
huge man, enormously fat and invariable drunk on the poisonously strong
brew he carries with him in a pumpkin-sized gourd. In a fight it is
usually the closest thing at hand and he swings it to deadly effect.
Fires is his friend and element, and as such poses little danger to him
- explosions and other fire and do little harm to his tough hide.
BATTLEGEAR
Flame
Breath: Kazan's beverage of choice is flammable as well
as intoxicating - when provoked he'll light and spit it out, to
ignite anything or anyone within reach. |
|
Otomo: "Fight not for me, but for the sake of your honor. Should
you fall, others will remember this day as your greatest."

Tier: Zen
Master
Rice Cost: 300
Water Cost: 100
Yang Points: 1
|
Melee: Cutting
Missile: n/a
Weakness: Explosive, Fire
Strength: Cutting, Blunt, Magic |
Training: Keep
Innate Ability: Battle Leader: While Otomo is fighting, nearby
allies slowly regain stamina.
About: When the last son of Tarrant's line died, it fell to
his chief ministers to keep order in the land - of these, the most
beloved by the people was Otomo. Where Shinja ruled through strength and
fear, Otomo inspired loyalty and bravery in his followers through
fairness, wisdom and honorable behavior.
His enemies deride him as weak and soft, but anyone who has faced him
in battle knows the opposite - his very presence seems to put strength
into his allies. In him, it is whispered, something of the old Dragon
Clan survives.
BATTLEGEAR
Battle
Cry: At desperate moments, Otomo can call upon his
warriors with a mighty cry, and the very sound of which causes
their blows to fall with redoubled vigor. |
|
Tao: "Perhaps you mistake the part for the whole."

Tier: Zen
Master
Rice Cost: 150
Water Cost: 400
Yang Points: 1
|
Melee: Blunt
Missile: n/a
Weakness: none
Strength: none |
Training: Keep
Innate Ability: none
About: This enigmatic mercenary has been observed wandering
the land for at least forty years, perhaps far longer. He travels alone
and simply, seldom mounted, carrying only a long staff and a small sack
of rice, sleeping in barns or under the stars. He is described as tall
and slender, speaking little, never giving trouble. Those foolish or
desperate enough to bother him have seen that he is lightning quick on
both attack and defense.
He seldom enlists in any struggle for long, and may work with Serpent
as well as Dragon. He claims to serve neither yin nor yang but only a
balance between them. Most mysteriously, he has ties to both monk and
ninja organizations, and seems to share some of both their traits.
BATTLEGEAR
Reversal
of Fortune: Tao is deeply tuned to the balance of
things. Anyone dealing harm to such a being will see a portion
of it returned to them, for Tao stands at the center of all
forces and fates. |
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