Peasant: "Toil all night, slave all day-to rise from the muck,
'tis the only way."

Tier: n/a
Rice Cost: 0
Water Cost: 0
|
Melee: Piercing
Missile: n/a
Weakness: all
Strength: none |
Training: none
Innate Abilities: Building, Repairing, Training, Gathering
Resources
About: The peasants of the Serpent clan are industrious
workers, no matter how menial their tasks; fear of the boot and the lash
ensures their devotion to duty. Yet each secretly dreams of someday
being the lord who holds the whip and shouts the orders.
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Fan Geisha: "Most believe we live only for the pleasure of our
guests. Few realize that those guests live only at our whim."

Tier: n/a
Rice Cost: 30
Water Cost: 30
|
Melee: Cutting
Missile: n/a
Weakness: none
Strength: Magic, Fire |
Training: Bath House
Innate Ability: Healing: The Fan Geisha can sacrifice stamina to
heal another unit or herself.
About: The Fan Geisha are, in some ways, the strongest and
most resilient members of the Serpent Clan. Day after day, they must
tend to the whims of the disorderly, ill-mannered Serpent army,
appeasing drunks and soothing the egos of braggarts, merely in order to
survive. Though beautiful, the Serpent Geisha tend towards a certain
hardness of character.
They are not reluctant to enter battle; in fact, many prefer the
duties on the battlefield to those in the bathhouse. Their deep
knowledge of physiology and psychology allows them to efficiently heal
wounds. They also wield their razor-edged metallic fans with surprising
agility and strength. These weapons may appear fragile and delicate, but
often prove fatal to enemies who underestimate them; this is true of the
Fan Geisha as well.
BATTLEGEAR
Dark
Pact : The Fan Geisha are on comparatively good terms
with the Thieves, with whom they find a practical outlook
similar to their own. From their stolen tomes of magic, the
Geisha can learn to barter with a minor demonic spirit that
protects her allies from harm in exchange for a portion of her
life force.
Razor
Fans : The Metal Shop can weave spells around the
Geisha's fans so that they do not merely spill, but actually
drink their victims' blood. When these dark weapons bite into
flesh the life they consume heals the wounds of nearby allies.
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Swordsman: "Before I was given my blade, I had nothing in this
wretched world. Now taste its edge, and my triumph!"

Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Cutting
Missile: n/a
Weakness: none
Strength: Fire |
Training: Tavern
Innate Ability: Evasion: Projectiles are much less likely to hit
the swordsman when he is running.
About: A wise Serpent daimyo knows that ferocity and cunning
are quickest to grow in the downtrodden and naturally violent.
Accordingly, most of their Swordsmen are recruited from the loudest,
most arrogant bullies their taverns can offer. Their experience in
chaotic alehouse brawls lends them several talents, including a useful
knack for dodging flying objects while running. Peasants who injure
noblemen in such brawls are offered the "blade's choice:" take up the
sword in the noble's service, or die by his sword at dawn.
BATTLEGEAR
Mugging:
Unsurprisingly, many Swordsmen have friends in the Thieves'
Guild. From them, they learn to snatch precious belongings from
their enemies in the heat of combat.
Glass
Sword: The Metal Shop employs arcane techniques that
fuse glass with steel, forging these exquisitely deadly blades.
They inevitably shatter on impact, but a single brutal stroke
may slice a man's torso in half. |
|
Crossbowman: "The sound of an enemy screaming in agony is always
sweetest from a safe distance."

Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Piercing
Missile: Piercing
Weakness: none
Strength: Magic, Fire |
Training: Sharpshooters Guild
Innate Ability: Full Recovery: The Crossbowman can regenerate
health up to 100%.
About: Serpent tacticians view the traditional longbow as a
cumbersome relic requiring excessive training, not to mention strength
that would be better spent on the front lines. They much prefer the
crossbow: easy to handle and quick-firing, its bolts swill strike with
considerable force. An effective Crossbowman's training time is measured
in days, not weeks.
Crossbowmen are usually selected from the ranks of the wiry and
fleet-footed: those whose natural tendency, when confronted by a beefy
warrior, might be to run rather than fight. In numbers, even novice
Crossbowmen can be a deadly menace to seasoned warriors.
BATTLEGEAR
Weakness
Bolts: These darts are a favorite tool of the Thieves'
Guild. They bear tracers of a rare alchemical poison that brings
a swift chill to the muscles, rendering enemies defenseless.
Phosphorous
Bolts: These flares employ chemicals used by the Metal
Shop in many other processes. They are tremendous aid in
scouting and illuminate distant targets admirably. |
|
Musketeer: "What? Afraid of a little thunder, child? Hide beneath
your bed, lest my thunder strike you dead."

Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Blunt
Missile: Explosive
Weakness: none
Strength: Fire |
Training: Alchemist Hut
Innate Ability: Instant Hit: His normal missile attack never
misses.
About: Musketeers are, without a doubt, the haughtiest of the
Serpent's fighting ranks. Proud of their costly weapons and the training
it takes to fire them accurately, they tend to strut about the barracks
in a way that does little to endear them to the other troops. Yet few
dare openly mock their self-important bravado. One's skill with a blade
means little to a man who can kill you with the twitch of his finger,
and the proud Musketeers rarely miss.
Although their guns punch through armor and flesh with frightening
efficiency, they are also cumbersome and suffer from a slow rate of
fire. In truth, Musketeers deserve credit for the courage it takes to
reload such a weapon in the heat of battle. However, if they were more
warmly regarded by the bladesmen who defend them, they would probably
live longer.
BATTLEGEAR
Sniper
Scope : Always the innovators, the artificers of the
Thieves' Guild employ rare and costly glasswork in these
much-prized scopes, feared especially by enemy cavalry. These
scopes allow Musketeers to strike distant targets with
devastating accuracy.
Blast
Shot : The Metal Shop reinforces a musket's barrel with
steel alloys, allowing it to fire explosive charges instead of
mere shot. These can wreak havoc amongst close-packed foes. |
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