Necromancer: "Enjoy your terror while it lasts. In my realm, you
shall plead for death as you now please for life."

Tier: n/a
Rice Cost: n/a
Water Cost: n/a
|
Melee: Magic
Missile: n/a
Weakness: Fire
Strength: Cutting, Piercing, Blunt, Explosive |
Training: 4 Ronin are sacrificed at Necromancer's Throne in
order to summon the Necromancer.
Innate Ability: Raise the Dead: The Necromancer raises nearby
corpses into zombies. Costs stamina and the zombies slowly lose health.
About: This mysterious, fiendish being must be summoned by the
deepest profanity of which the Serpent is capable. He heeds mortal
voices only when flattered by the construction of a Necromancer's
Throne, a structure beneath which are entombed skulls of the innocent.
Afterwards, four strong-willed Ronin must submit to a ghastly ritual
sacrifice, in token that the Serpent's strongest bow before his might.
Only after this appalling sacrifice of men and materials will the thing
called the Necromancer commence his slaughter of the living.
If the Necromancer is difficult to summon, he is almost certainly
impossible to banish. Disdaining melee combat as beneath his dignity, he
prefers to conjure lesser demons from the pits of the damned to slay his
enemies. These ordinarily take for as fearless Spirit Warriors. He may
also send such spirits into the bodies of the fallen, creating Zombies
who know only the raw need to kill.
BATTLEGEAR
Summon Spirit Warrior: After consuming the souls
of warriors, a necromancer can summon a Spirit Warrior at the
cost of stamina. The Necromancer can only summon three at a
time. |
|
Spirit Warrior: "Long live the Serpent!"

Tier: n/a
Rice Cost: n/a
Water Cost: n/a
|
Melee: Magic
Missile: n/a
Weakness: none
Strength: Explosive, Magic, Fire |
Training: Summoned by the Necromancer.
Innate Ability: none
About: Traditionally minions of darkness, they now find
themselves under the employ of the Serpent Clan for as long as the
Necromancer chooses to serve it.
|
Budo: "What are you looking at?"

Tier: Zen
Master
Rice Cost: 400
Water Cost: 200
Yang Points: 1
|
Melee: Blunt
Missile: n/a
Weakness: Cutting
Strength: Blunt |
Training: Keep
Innate Ability: None. Budo has plenty of endurance from working
too many hours into peasant beating routines on the Serpent rice fields.
He has more endurance than any other human being.
About: Budo is a peasant overseer, a large man who is always
seen with a barbed whip in his hand and a look of low cunning on his
face, early in his career he was the target of multiple accusations of
torture, wanton beatings, and callous murder. Naturally the Serpent
lords saw the limitless potential in this rising star.
Budo's cruelty and stupidity became a perfect tool in the hands of
men like Lord Shinja. Any province where Budo was put in charge would
reliable have the hardest productivity and lowest crime-rate in the
known world - albeit also the highest rate of peasant deaths. After a
while the simple threat of placing Budo in charge meant a ten percent
jump in the harvest.
BATTLEGEAR
Slave
Driver : At this point in his career, Budo doesn't have
to beat people to death quite so often - a mere crack of his
whip sends peasants scurrying into faster action. |
|
Shinja: "Only strength - and the willingness to use it - can
preserve us."

Tier: Zen
Master
Rice Cost: 250
Water Cost: 250
Yang Points: 1
|
Melee: Cutting
Missile: n/a
Weakness: Explosive, Fire
Strength: Magic |
Training: Keep
Innate Ability: Ye of Little Faith: Takes very little magical
damage.
About: Lord Oja's death left a power vacuum and no one more
eager to fill it than Lord Shinja. Were it not for the pierce personal
loyalty of his rival Otomo inspires, surely he would now rule the entire
land with his brand of pragmatic justice and ruthless efficiency. N one
loves Lord Shinja, but no one can deny that he keeps order and has
helped preserve the Serpent Clan in difficult times.
In person Shinja is an undeniable force, charismatic, coldly
intelligent and utterly without fear. No one has ever crossed him and
lived to tell of it, beyond a babbled confession in a chamber deep
beneath Serpentholm. He despises talk of the old Dragon clan, and
considers honor to be a sadly obsolete concept. In all things he is a
realist, and magical attacks have been known to quail and dissipate
under his skeptical gaze and indomitable will.
BATTLEGEAR
Intimidation:
Shinja's reputation of ruthless justice precedes him in
battle, weakening the strongest warrior's blows. For any who
strike him will know that he will remember and, sooner or later,
pay it back a hundredfold. |
|
Utara: "Share my bed, share my sorrow."

Tier: Zen
Master
Rice Cost: 300
Water Cost: 150
Yang Points: 2
|
Melee: Piercing
Missile: n/a
Weakness: Piercing
Strength: Magic |
Training: Keep
Innate Ability: Pleasure and Pain: When Utara takes damage,
nearby enemies get momentarily stunned.
About: Anyone who believes the geisha arts are a harmless
business of strewing flowers and strumming tunes should meet Utara. In
appearance she resembles a normal geisha of great beauty, but she
incarnates the dark side of their practices - she is a seductress, a
poisoner, and possibly insane.
At four, Utara was orphaned by bandits and adopted by local geisha.
She proved an apt pupil, delving into medicine and other arts. One day
she disappeared from the bathhouse, leaving dead a dozen Serpent raiders
- by all accounts men not unlike those who had killed her parents. A few
years later she reappeared as one of the strangest weapons in the
Serpent Clan's arsenal.
BATTLEGEAR
Song
of Sorrow: When she wishes Utara can sing a strange,
keening song, borne of her tragic past and thirst for revenge.
None can hear it without risk to their life and sanity. |
|
Vetkin: "I'll fight to the death any man I can't outrun."

Tier: Zen
Master
Rice Cost: 150
Water Cost: 400
Yang Points: 1
|
Melee: Piercing
Missile: n/a
Weakness: Blunt, Fire
Strength: Piercing, Explosive |
Training: Keep
Innate Ability: Sprinting: He loses no stamina when he runs.
About: Opinions about Vetkin, Lord Garrin's chief aide, fall
into two camps some say a useless wastrel who lazes around the keep,
flirting with chambermaids and admiring his tattoos in the mirror.
Others claim he's the cleverest man in the province, controls all the
accounts and makes himself wealthy while Lord Garrin is busy in the
field.
Vetkin is a young slender man blessed with good looks, quick on his
feet and well-trained in the twin sai he carries. He never seems to lift
a finger, but each year he wins the Harvest-day foot-race. Rumors of a
dark past never seem to touch him - a wink and a ready smile always seem
to banish any doubts about his loyalty.
BATTLEGEAR
Bravado:
Vetkin isn't tall or strong, but his looks and charisma make
him seem like a hero from the old tales. When he tries, Vetkin's
dashing displays seem to suck the energy right out of his foes.
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