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Serpent Zen Masters

Necromancer: "Enjoy your terror while it lasts. In my realm, you shall plead for death as you now please for life."

Tier: n/a
Rice Cost: n/a
Water Cost: n/a
 
Melee: Magic
Missile: n/a
Weakness: Fire
Strength: Cutting, Piercing, Blunt, Explosive

Training: 4 Ronin are sacrificed at Necromancer's Throne in order to summon the Necromancer.
Innate Ability: Raise the Dead: The Necromancer raises nearby corpses into zombies. Costs stamina and the zombies slowly lose health.

About: This mysterious, fiendish being must be summoned by the deepest profanity of which the Serpent is capable. He heeds mortal voices only when flattered by the construction of a Necromancer's Throne, a structure beneath which are entombed skulls of the innocent. Afterwards, four strong-willed Ronin must submit to a ghastly ritual sacrifice, in token that the Serpent's strongest bow before his might. Only after this appalling sacrifice of men and materials will the thing called the Necromancer commence his slaughter of the living.

If the Necromancer is difficult to summon, he is almost certainly impossible to banish. Disdaining melee combat as beneath his dignity, he prefers to conjure lesser demons from the pits of the damned to slay his enemies. These ordinarily take for as fearless Spirit Warriors. He may also send such spirits into the bodies of the fallen, creating Zombies who know only the raw need to kill.
 

BATTLEGEAR

Summon Spirit Warrior: After consuming the souls of warriors, a necromancer can summon a Spirit Warrior at the cost of stamina. The Necromancer can only summon three at a time.
Spirit Warrior: "Long live the Serpent!"

Tier: n/a
Rice Cost: n/a
Water Cost: n/a
 
Melee: Magic
Missile: n/a
Weakness: none
Strength: Explosive, Magic, Fire

Training: Summoned by the Necromancer.
Innate Ability: none

About: Traditionally minions of darkness, they now find themselves under the employ of the Serpent Clan for as long as the Necromancer chooses to serve it.
 

BATTLEGEAR

none
Budo: "What are you looking at?"

Tier: Zen Master
Rice Cost: 400
Water Cost: 200
Yang Points: 1
 
Melee: Blunt
Missile: n/a
Weakness: Cutting
Strength: Blunt

Training: Keep
Innate Ability: None. Budo has plenty of endurance from working too many hours into peasant beating routines on the Serpent rice fields. He has more endurance than any other human being.

About: Budo is a peasant overseer, a large man who is always seen with a barbed whip in his hand and a look of low cunning on his face, early in his career he was the target of multiple accusations of torture, wanton beatings, and callous murder. Naturally the Serpent lords saw the limitless potential in this rising star.

Budo's cruelty and stupidity became a perfect tool in the hands of men like Lord Shinja. Any province where Budo was put in charge would reliable have the hardest productivity and lowest crime-rate in the known world - albeit also the highest rate of peasant deaths. After a while the simple threat of placing Budo in charge meant a ten percent jump in the harvest.
 

BATTLEGEAR

Slave Driver : At this point in his career, Budo doesn't have to beat people to death quite so often - a mere crack of his whip sends peasants scurrying into faster action.
Shinja: "Only strength - and the willingness to use it - can preserve us."

Tier: Zen Master
Rice Cost: 250
Water Cost: 250
Yang Points: 1
 
Melee: Cutting
Missile: n/a
Weakness: Explosive, Fire
Strength: Magic

Training: Keep
Innate Ability: Ye of Little Faith: Takes very little magical damage.

About: Lord Oja's death left a power vacuum and no one more eager to fill it than Lord Shinja. Were it not for the pierce personal loyalty of his rival Otomo inspires, surely he would now rule the entire land with his brand of pragmatic justice and ruthless efficiency. N one loves Lord Shinja, but no one can deny that he keeps order and has helped preserve the Serpent Clan in difficult times.

In person Shinja is an undeniable force, charismatic, coldly intelligent and utterly without fear. No one has ever crossed him and lived to tell of it, beyond a babbled confession in a chamber deep beneath Serpentholm. He despises talk of the old Dragon clan, and considers honor to be a sadly obsolete concept. In all things he is a realist, and magical attacks have been known to quail and dissipate under his skeptical gaze and indomitable will.
 

BATTLEGEAR

Intimidation: Shinja's reputation of ruthless justice precedes him in battle, weakening the strongest warrior's blows. For any who strike him will know that he will remember and, sooner or later, pay it back a hundredfold.
Utara: "Share my bed, share my sorrow."

Tier: Zen Master
Rice Cost: 300
Water Cost: 150
Yang Points: 2
 
Melee: Piercing
Missile: n/a
Weakness: Piercing
Strength: Magic

Training: Keep
Innate Ability: Pleasure and Pain: When Utara takes damage, nearby enemies get momentarily stunned.

About: Anyone who believes the geisha arts are a harmless business of strewing flowers and strumming tunes should meet Utara. In appearance she resembles a normal geisha of great beauty, but she incarnates the dark side of their practices - she is a seductress, a poisoner, and possibly insane.

At four, Utara was orphaned by bandits and adopted by local geisha. She proved an apt pupil, delving into medicine and other arts. One day she disappeared from the bathhouse, leaving dead a dozen Serpent raiders - by all accounts men not unlike those who had killed her parents. A few years later she reappeared as one of the strangest weapons in the Serpent Clan's arsenal.
 

BATTLEGEAR

Song of Sorrow: When she wishes Utara can sing a strange, keening song, borne of her tragic past and thirst for revenge. None can hear it without risk to their life and sanity.
Vetkin: "I'll fight to the death any man I can't outrun."

Tier: Zen Master
Rice Cost: 150
Water Cost: 400
Yang Points: 1
 
Melee: Piercing
Missile: n/a
Weakness: Blunt, Fire
Strength: Piercing, Explosive

Training: Keep
Innate Ability: Sprinting: He loses no stamina when he runs.

About: Opinions about Vetkin, Lord Garrin's chief aide, fall into two camps some say a useless wastrel who lazes around the keep, flirting with chambermaids and admiring his tattoos in the mirror. Others claim he's the cleverest man in the province, controls all the accounts and makes himself wealthy while Lord Garrin is busy in the field.

Vetkin is a young slender man blessed with good looks, quick on his feet and well-trained in the twin sai he carries. He never seems to lift a finger, but each year he wins the Harvest-day foot-race. Rumors of a dark past never seem to touch him - a wink and a ready smile always seem to banish any doubts about his loyalty.
 

BATTLEGEAR

Bravado: Vetkin isn't tall or strong, but his looks and charisma make him seem like a hero from the old tales. When he tries, Vetkin's dashing displays seem to suck the energy right out of his foes.

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