Peasant: "The rice is my brother, the wind is my sister, and the
sun is my friend. I never lack for companions."

Tier: n/a
Rice Cost: 0
Water Cost: 0
|
Melee: Piercing
Missile: n/a
Weakness: all
Strength: none |
Training: none
Innate Abilities: Building, Repairing, Training, Gathering
Resources / Regeneration: The unit can naturally heal to full health and
does so slightly faster than normal.
About: The peasants of the Wolf Clan are hardy and cheerful,
viewing their work in the fields as less a chore than a lifestyle they
quite enjoy. They spend all day working the land they love, building
their strength, and keeping their families fed; what's to complain
about?
|
Druidess: "All things turn with the seasons. Fear not defeat and
winter, lest you fly from the spring and triumph."

Tier: n/a
Rice Cost: 30
Water Cost: 30
|
Melee: Magic
Missile: Magic
Weakness: none
Strength: Fire |
Training: Vitality Garden
Innate Ability: Regeneration: The unit can naturally heal to full
health and does so slightly faster than normal.
About: The Druidesses of the Cairn stand at the heart of the
Wolf Clan. They alone practice the witchcraft of their lost homeland;
Wolf warriors refuse to study magic, believing that the spirit realms
are best walked by those who devote their lives to wisdom and healing,
not bravado and slaughter. They also pass down the stories of their clan
from mother to daughter, and every Druidess knows at least a thousand
tales, from rude jokes to holy fables. Thus, even though the Wolf Clan
has little use for books and written lore, theyhknow more about their
own origins than even the near-immortals of the Lotus Clan.
In battle, the Druidess calls on her plant allies to entangle and
slow enemies. She can also work intricate charms, imbueing Wolf fighters
with superhuman abilities. However, these charms are gifts of the
spirits, and she must return to the Cairn periodically in order to
meditate and ask for their favor. When not fighting, or praying,
Druidesses may often be found in the rice fields, which always grow
faster and more abundantly in their presence.
BATTLEGEAR
Blessing: After praying at the cairn, the Druidess may bless three of
her warriors with great strength and prowess before the must
return for further enlightenment. |
|
Brawler: "Swords are for wimps."

Tier: 1
Rice Cost: 30
(20 after grooming)
Water Cost: 40 (27 after grooming)
|
Melee: Cutting
Missile: n/a
Weakness: none
Strength: none |
Training: Combat Pit
Innate Ability: Regeneration: The unit can naturally heal to full
health and does so slightly faster than normal.
About: Brawlers of the Wolf Clan believe that in combat, as in
life, simplicity always triumphs over refinement. To this end, these
fighters brandish enormous twin slabs of granite in battle, bashing with
enough force to splinter a full-grown oak, or to rip enemies' limbs from
their sockets. This unique and straightforward fighting style, like most
of those now practiced by the Wolf, evolved during the slave mine
revolts. No matter how vigilant the overseer, slaves in a mine cannot be
prevented from owning rocks.
In fairness, the granite slab suffers from certain shortcomings as a
weapon; its reach is limited, and its crushing blows are ineffective
against armored foes. Brawlers argue that an enemy afraid to fight
bare-chested is hardly worth worrying about.
BATTLEGEAR
Zen
Counter Punch: The blessing of a Druidess can inspire
the Brawler to fight with unusually subtlety. This single,
perfectly timed strike is best used against those enemies who
are most overconfident. It can slaughter those who foolishly
believe their strength to be heroic. |
|
Hurler: "It's a good thing this is war, not a real game.
Otherwise I might get hurt."

Tier: 1
Rice Cost: 30
Water Cost: 40
|
Melee: Blunt
Missile: Blunt
Weakness: none
Strength: Explosive, Fire |
Training: Ballistics Grounds
Innate Ability: Regeneration: The unit can naturally heal to full
health and does so slightly faster than normal. / Pass-through Damage:
The Hurler's shots go through enemies and buildings, damaging all it
passes through.
About: The origins of Wolfball are lost in the mists of time.
Even those few Wolves with a taste for history know only that the sport
has been played as long as anyone can remember. Famously bloody matches
that took place over five hundred years ago are still avidly recounted
around the campfire. Outside scholars are evenly divided on whether
Wolfball evolved as a means of avoiding war, or simply waging it.
In any case, it is the most dangerous sport ever invented, involving
dozens of players, wicked weapons, and an iron ball as large as a man's
head, put into play by a massive two-pronged fork. Surprisingly few
Wolves actually perish during the course of a game, but no foreigner has
ever survived the first round of play. The very best Wolfball players
take their forks to the battlefield, with which they hurl heavy granite
boulders at opponents shortly before impaling them.
BATTLEGEAR
Lava
Rock : A Druidess can enchant a Hurler's fork so that it
heats ordinary stones into searing, near-molted temperatures.
These brittle missiles explode when they strike the ground,
spraying nearby enemies with scalding shrapnel. |
|
Mauler: "I killed my Lotus master. Why did he then give me a
weapon?"

Tier: 1
Rice Cost: 30
Water Cost: 40
|
Melee: Blunt
Missile: n/a
Weakness: none
Strength: Magic, Fire |
Training: Quarry
Innate Ability: Regeneration: The unit can naturally heal to full
health and does so slightly faster than normal.
About: Maulers started out as prisoners among prisoners, and
slaves among slaves. They were those who, in fits of rage, wounded or
murdered heir Lotus overseers. Such crimes would earn death from most
masters. However, the Lotus understand he nature of cruelty, and knew
such men would suffer more from continued service than they would from
death.
Therefore, these pariahs were chained to incredibly massive stones
both night and day, magically compelled to work at twice the speed of
the other slaves. They slept in their chains, moving only when an ore
deposit was exhausted. The Maulers had their revenge on the day of the
Wolf rebellion, when the Lotus learned that their 'prisoners' had not
only developed the strength to move their boulders, but also to swing
them as terrifying, bone-crushing maces. Used to dragging enormous
loads, they are not surprisingly fast on their feet.
BATTLEGEAR
Wrecking
Ball : When emboldened by a Druidess' chants, a Mauler
can actually swing his boulder in a full circle, smashing and
scattering foes in all directions. |
|