Peasant: "My struggles above the earth merely delay my final
sleep there."

Tier: n/a
Rice Cost: 0
Water Cost: 0
|
Melee: Piercing
Missile: n/a
Weakness: all
Strength: none |
Training: none
Innate Abilities: Building, Repairing, Training, Gathering
Resources.
About: The peasants of the Lotus Clan are truly a strange
race. Thin, wiry and pale, they perform their labors with religious
fervor. Their zeal is unsurprising; they witness more dark and unholy
miracles during infancy than the zealots of many other faiths glimpse in
ten lifetimes.
|
Channeler: "Secrets beyond both Gods and men are mine to keep;
from my lips, they shall never take flight."

Tier: n/a
Rice Cost: 30
Water Cost: 50
|
Melee: Piercing
Missile: Piercing
Weakness: none
Strength: Fire |
Training: Aviary
Innate Ability: Healing: The Channeler uses ravens, instead of
stamina, in granting health to allies.
About: The channeler is an anomaly among the Lotus. By the
laws of the Forbidden Path, Channelers are only women allowed to rise
beyond the ranks of the peasantry. Their studies are not the Path at
all, but an even more ancient and secretive religion passed down from
mother to daughter. Only those who devote themselves irrevocably to this
religion ever learn its true nature, and the elder practitioners of the
Forbidden Path - even the awful Lord Zymeth - know better than to prey
into its riddles, which are far older than the Lotus Clan itself.
Of all Lotus adepts, only the Channeler is able to truly mend the
wounds of another. She is bonded to three raven familiars, but must snap
the brittle neck of one of them in order to fuel her dark spells of
regeneration. A sibling from the aviary eventually replaces the
sacrificed raven, but there is invariable a period of mourning before
this happens. Despite this, a Channeler's ravens will fight for her if
she must stand to battle.
|
Blade Acolyte: "All that separates life from death is rage,
hatred, and my slashing blade."

Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Cutting
Missile: n/a
Weakness: none
Strength: Fire |
Training: Forge
Innate Ability: Blade Sharpening: He will sometimes sharpen his
swords and have increased damage to his next attack.
About: Novices of the Forbidden Path who react to their
agonizing Rites of Initiation with anger and struggle are marked as the
children of Lythis, dark bladesmen of the Three. During their
apprenticeship at Lythis' forge, Bladed Acolytes meditate upon their
natural affinity for violence. This rage is focused outwardly, upon the
enemies of the Lotus, and inwardly, upon their physical inadequacies.
Frustration slowly and painfully reshapes them, until their elongated
limbs and steely skin cause them to resemble the wicked, curved
scimitars they carry. When not engaged in meditation, Acolytes may be
seen sharpening, polishing, and occasionally speaking to these swords.
The Forbidden Path does not lend robust health to its practitioners,
and the Blade Acolyte is less study than a mundane swordsman. However,
his inhuman agility and deep understanding of violent death grants him
terrifying skills in combat.
BATTLEGEAR
Inner
Strength: When empowered by Lythis' Shade, the Blade
Acolyte learns to contain and repair damage to his decaying
body, even as he parries and thrusts at his baffled opponents. |
|
Leaf Disciple: "All that separates life from death is confusion,
insanity, and my falling leaves."

Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Piercing
Missile: Piercing
Weakness: none
Strength: Explosive / Fire |
Training: Blade Garden
Innate Ability: Melee Counterstrike: When hit in melee combat,
the Leaf Disciple's opponent takes a small amount of damage in return
(from the whirling leaves).
About: Initiation with cold calculation and vengeful thoughts
is recognized as a spiritual brother of Sehk, the Crafty One. Along the
strange, disorienting paths of his Blade Garden, Leaf Disciples learn to
twist and distort their minds and surroundings through sheer force of
will. Such distortion is not easy, and Disciples must expend an
inordinate amount of effort in study before they can even manipulate the
razor-thin, paper-light leaves of the Tree of Corruption.
On the field of battle, these leaves spin and whirl about a
Disciple's head like a flock of angry sparrows. With an indolent flick
of his finger, he can send them whistling towards and enemy's head or
cause them to slice and slash at nearby foes. Enough small cuts can
bleed the strongest enemy to death, and no Disciple ever seems to run
out of leaves.
BATTLEGEAR
Scrye
Leaves: With Sehk's help, a disciple may bind his sight
to his spinning leaves, viewing his surroundings in mad,
kaleidoscopic glimpses. By flinging these leaves aloft, he can
briefly see vast landscapes in their metallic reflections. |
|
Staff Adept: "All that separates life from death is loneliness,
suffering, and my iron staff."

Tier: 1
Rice Cost: 30
Water Cost: 30
|
Melee: Blunt
Missile: n/a
Weakness: Magic
Strength: none |
Training: Training Yard
Innate Ability: Whirling Staff: Does area effect damage when
engaging multiple units in melee combat. (As of 2/22/02, this innate is
not working in the game. Should be fixed in BP3).
About: Those novices who pass through the Rites of Initiation
with quiet, stoic hopelessness demonstrate their kinship with Tausil,
the Forsaken One. These initiates endure endless, repetitive drills at
the Training Grounds, repeat interminable chants of droning monotones,
and maintain ceaseless and solitary vigils over the Tree of Corruption.
From existence, they gradually learn to accept emptiness as the sole
truth among the distractions of life.
In combat, the Staff Adept moves quietly, with little apparent
interest in his surroundings. Yet the emptiness of his soul gives him a
painful awareness of - and loathing for - those who disturb his inner
silence. He is utterly fearless, and is more than able to engage
multiple opponents with the emotionless, technically perfect spins and
flourishes of his staff. For such a frail-seeming opponent, the Staff
Adept finds pain surprisingly irrelevant.
BATTLEGEAR
Dark
Canopy: Granted Tausil's insights into nothingness, a
Staff Adept may spin his weapon overhead with such flawless
precision that it deflects missiles from all nearby allies. |
|